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Wargaming WWII

Sgt Steiner's
Wargaming Blog

Gary's Blog
See March 2011

Welcome to my wargaming site I hope that you find it useful, if you have any questions, useful suggestions or advice then please contact me using the "Feedback Form" Sgt Steiner's
Wargaming Blog
Gary's Blog
See March 2011

Much of what you find here is inspired by the Charles Grant book "Battle" which I bought 40 years ago in 1971. Once purchased and read I loaned it to a few friends and as a result we created a small group that wargamed for many years until circumstances led us to migrate to different parts of the country. As with most wargamers we developed our own version of the "Grant rules". In 1975 a friend and I spent two days in London at the Imperial War Museum library in the "Rotunda" where we were able to gather data on guns and vehicles to make our rules more realistic.

During a holiday trip through England and Wales in 1978 I met up with some members of a well known wargames club. No only were my family very well hosted but I had the opportunity of playing with some of the club members.
I gave one of the members a copy of the rules my friends and I had created. Around 10 years later when I and a number of friends were at Derby in England for an ancient’s competition I met up with this same gentleman again and he was still using the same rules and in fact had them with him.   As a result of this I felt that it was probably a reasonable set of playable rules.


For me a wargame is an interesting and enjoyable game played with friends who have a similar interest in all things concerning warfare, ancient through to modern. While these encounters may provoke some interesting and serious debate, the aim is always to produce the most realistic outcome regardless of which side ends up being penalised




The first anomaly to address in wargaming is scale. Most gamers tend to use a 1/76 scale vehicle moving one inch for each mile per hour and that a move represents one minute.  In reality a 20mm scale vehicle moving at 12 miles per hour would travel over 139 inches in one minute.    At a scale of 15mm it would be over 103 inches, 12mm it is over 88 inches and even at 1/300 it would be 42 inches.  Instead we move the vehicle 15 inches.  (or centimetres if that is your chosen movement rate).

Figure height is much the same, if we allow our soldier to move 4 inches in one minute, representing say 100 yards.   In the scale reality at 20mm  he should move 46 inches, 15mm : 34 inches, 12mm : 29 inches and 1:300 it would be 14 inches.

Clearly then we have to compromise scale & distance for moving, ranges, area of an explosion, etc.   The good thing is that as soon as you get involved in a game none of these matter and we quickly accept the reality we are playing in.

Wargame rules


I believe that most, if not all, wargamers modify the rules they use. I know that when my friends and I first played the Charles Grant "Battle" rules we followed the rules as best we could, but we soon developed them. For me one of the key areas was the development accuracy of the guns and armour penetration data.  As a group we also researched additional vehicles and the various command factors we could use during a game.  We developed campaign rules and fighting units each with their own recorded history of performance during wargames.   We also played games involving paratroopers and amphibious landings.

So please feel free to change anthing I have put forward as a "rule" and if you find that some of your changes work really well then please let me know. The "feedback form" is easy to use and I would appreciate the effort.

The exception to the above is competitions where everyone must follow the same rules.   Most gamers have their own opinion of various sets of rules and the debates can be seen on various web sites.